I’ve always felt the urge to write. I like to read, but I love to write.
I must have been a little bit confused, in school, when ‘English’ somehow morphed into the study of English Literature. All of a sudden, you didn’t get to write stories any more, but instead were required to study classic works. We got ‘Of Mice and Men’, ‘Julius Caesar’ and so on. I particularly remember an old English teacher who managed to take Macbeth – that exciting story of battles, betrayal, witches and madness – and make us pore over it in detail and at such great length that most of us came to detest it. His boundless enthusiasm for Shakespeare produced the opposite result, for years afterward!
At home, I was reading Robert Heinlein; Andre Norton; Isaac Asimov; Douglas Adams. Clearly, I was a bit of a science fiction nerd. It wasn’t exactly the golden age of sci-fi, but perhaps the golden age of musty, creaking, firetrap second-hand bookshops where a paperback novel might cost you fifty pence. I’ve kept almost all of ’em, too. I love books.
Who knows where reading might take you?
As English Language at school turned into something far more intellectual than hitherto, where one had to write discursive essays about some political or ethical matter, I lost my way a little bit. My heart just wasn’t in it… but I kept on writing, in my own time. A significant outlet for my efforts in my schooldays was computer adventure games: those funny little diversions where the player would enter terse instructions such as “north… examine box… open box… get all… wield hammer… smash window…”
From the outset, I didn’t just want to be a player: I wanted to make them, using tools like The Quill and then ST Adventure Creator. You’d need to devise descriptions for each location and each object, establish each bit of dialogue and so on. It was quite a tight format, if you wanted to say something amusing or dramatic every time. On the woeful Sinclair ZX Spectrum, the screen could only display thirty-two columns of characters and even that was quite hard to read on the portable TV that had to serve as a monitor, so brevity was key.
There was a time when you could tell if I’d liked a book because I’d start mapping it out, with a view to turning it into an interactive adventure. I was gutted when I learned that ‘The Hitchhiker’s Guide to the Galaxy’ already had an official adventure game – although Infocom made a better job of it than I would have. (If you’re a masochist, you can play the 30th anniversary Edition of the game here. Understand that it will kill you, many times.)
Later still, I got into MUD games: the more social, multi-user games of the early Internet. Once again, I found myself writing game zones: now with an audience of strangers rather than just distributing my programming efforts to friends in my home town. People sometimes ask where writers get their inspiration, but that’s the wrong question: the ideas are always there but the outlet for writing used to be pinched off almost to nothing. There was the predatory business model of the vanity press, where ‘publishers’ would take your money and leave you with fifty copies of a cheaply printed and badly-bound book to give away or keep under your bed, but I never wanted to do that.
Meanwhile, I wrote short stories: often brutally short ones of two or three thousand words. I’d read a scathing article about the ‘bloat’ then being seen in novels and it felt good to join the rebellion. While publishers played it safe and bankrolled multi-sequels of 700+ pages each, we rebels lamented the death of the novella. We didn’t realise it would come roaring back with the appearance of mobile ebook readers. The tyranny of economics has been swept away: no longer do publishers have to fret that novellas don’t justify the costs involved – and no longer do writers have to worry about publishers or retailers that won’t give them a try.
In June 2014, I ceased being a lurker on FictionMania and shared my first story. In 2017, another effort, ‘Into the Unknown’ prompted Chrissy to get in touch with me, inviting me to join the writers’ group now known as TransScripts. That’s where I met Katerina, Tanya, Anna and others – and where I first began to think I might dare to try doing this for, um, y’know… (whispers) money.
Eight books later, this is getting to be a habit.